Hit and run is great. I'd recommend getting it when you can but road rage is ok as well. Nothing near hit and run but it still has some Simpsons stuff if you're a fan of the series. Funny thing is hit and run turned out to be a better game then the actual Simpsons game they made later on.I hated that game.the controls and camera angles sucked. Thanks For Watching:)All Road Rage Footage was Captured in 'Road Rage Returns' Mod for SHAR. Download here: https://donutteam.com/downloads/RoadRageReturns/.
The Simpsons s the funniest thing on TV. Fact.Matt Groening's legendary cartoon series is rich with immense characterisations, from Krusty the Clown and his love of porn to the incomparable comedy genius of Homer Simpson and his mortal fear of sock puppets. But, however amazing the series is on your goggle-box, the recent wholesale ripping-off of game ideas for The Simpsons: Road Rage (Crazy Taxi) and The Simpsons: Skateboarding (Tony Hawk's Pro Skater1) on console has left a taste in the mouth as bitter as one of Apu's famous chutney squishees.
Cel-Shady
So, how is The Simpsons: Hit & Run? Well, to say it borrows from Grand Theft Auto would be an understatement on a par with mentioning that Barney Gumble likes the odd tipple, but Hit & Run is actually a bundle of fun and could actually be The Simpsons' best videogame outing yet. For starters you have a gorgeous, cel-shaded 3D Springfield to explore on foot or by vehicle, complete with famous landmarks such as the Bowl-a-Rama, Mr Burns' nuclear power plant and the Simpsons' family home. You can even enter some of the buildings, so a visit to Moe's Tavern will allow you to have a play on the Love Tester machine, catch Bumblebee Man on his break and see the poster adverts for The 7 Duffs that include Sleazy, Queasy and Remorseful.
Sounds Familiar
Then there's the fantastic voiceacting from Dan Castellaneta and all the regular cast from The Simpsons, with some genuinely laugh-out-loud dialogue created by the series' writers, including Homer's aside about stupid Flanders getting happiness from religion and Principal Skinner's warning to Bart that he'll get him just like I got Charlie in 'Nam'.
Certain phrases start to grind after a while (Bart's don't have a cow, man' springs to mind), but there's enough variety to keep you playing in search of more sick jokes and brutal one-liners.
Hit & Run's gameplay is generally based around simple story-driven missions for the main characters of Bart, Lisa, Homer, Marge and Apu, involving timed tasks, ranging from collecting copies of the violent videogame Bonestorm II by crashing the Simpson family car into the delivery van, to rounding up escaped simians from Dr Nick's Screaming Monkey Medical Research ntre. Navigating around Springfield is simple enough with ap in the bottom right-hand corner of the screen, but just to make sure, developer Radical has placed giant green arrows on the road pointing you in the right direction.
In addition to the main sections, there are a heap of bonus missions you can complete, which include street racing, destroying flying waspcams (part of the ridiculous plot), pulling off successful visual gags and finding special Collector Cards (see 'Worst. Episode. Ever' box). However, you also have the Hit & Run random element from the game's title, which involves a hectic car chase around Springfield if you commit a crime within donut-eating distance of Police Chief Wiggum - get caught, and you're busted and slapped with a heavy fine.
Each of the playable characters has access to over 40 vehicles from the show, including Homer's Mr Plow snow vehicle and Cletus the slack-jawed yokel's pick-up truck. But you can also stop and get in any car you like, such as Comic Book Guy's Fat-mobile, although in a distinctly crime-free twist, you sit in the passenger seat next to the character.
Ay Carumba!
Some PC gamers will hate the idea of The Simpsons: Hit & Run - basically, that it unashamedly uses the GTA model and jemmies The Simpsons licence into it. Yet, despite that, Hit & Run actually turns out to have a great deal of charm - even though it'll probably only entertain you for a day or two at most. The car handling is somewhat sluggish compared with other driving titles and the camera often wanders off into uncharted territory when you go on foot -especially in the uninspiring platform sections.
The Simpsons Road Rage Vs Hit And Run Rom
While The Simpsons: Hit & Run may not win any gaming innovation awards, for fans of the series the opportunity to take a virtual tour around a fully-realised Springfield will be harder to resist than a gigantic fresh donut with chocolate sprinkles and icing. Mmmm... plagiaricious.
Watch your step, for you’ve just entered the Graveyard. Inside, we’ll be digging up games that have long been without a pulse. You’ll see both good and bad souls unearthed every month as we search through the more… forgotten…parts of history.
The Simpsons’ history with gaming has been storied over the past thirty years. We’ve seen a slew of horrible 8-bit and portable games, some decent 16-bit games, a good if simplistic brawler that was was for many years the high mark, and then finally some fantastic PS2/GC/Xbox games that came before a drought that has continued for many years with just one exception — The Simpsons Game. Coming alongside the long-awaited movie of the series, the game set out to showcase some of the show’s most memorable areas with a new story that had some fun with gaming tropes and aimed to provide a fun time along the way.
Simpsons Road Rage Vs Hit And Run
The then-best Simpsons games of the time like Road Rage and Hit and Run have been covered in the graveyard before, but the 360-era’s only Simpsons video game eluded me until recently. It also got a PS2 version, but that suffered from a lot of performance issues — as did its PSP incarnation, making the then-modern console version the best one to get. The Simpsons Game garnered a fair amount of controversy in its day not so much due to its own content, but due to Rockstar getting upset over a Grand Theft Scratchy mission after their own games had direct references to rival series like True Crime and Driver — to the point where the controversy kind of overshadowed the game itself.
It’s a shame too because the core game does a great job at blending in a variety of different gameplay styles and throwing in things that wouldn’t normally be expected from a massive licensed game. Beyond action-platforming, there’s also a nice amount of puzzle-platforming alongside a touch of Katamari Damacy-esque action with the platforming. The bulk of the action is structured like a 3D beat-em-up, which itself works nicely as an homage to the classic Simpsons arcade game that was so highly-regarded for many years and held up as the gold standard of games for the franchise.
Unlike a lot of Simpsons games that relied on Mr. Burns as the key villain, which made a lot of sense as he was the easiest to slot in a good vs. evil story, The Simpsons Game goes for a more meta narrative that winds up hitting on more cylinders — although it is very much of its time and does actually feel a bit more dated than other game plots that went with a more generic story. Some parts of the story, like the GameStop expy and gaming trope mockery have held up well since they haven’t been done a lot in games since then — or even much before. It’s funny seeing the game do such a good job of keeping the characters true to their roots while still updating things for a video game that is very much aware that it’s a video game.
It’s a delicate balancing act because for longtime fans of the show, it’s important to make the player feel like they’re enjoying something with care put into it, which this certainly is, but you also have to craft something that is at least good at what it’s trying to do. Here, the goal is to not have a traditional hero vs. villain, but tell a grander story about the family being in a game — changing things up since they treat it as if they were real people with gaming knowledge actually winding up in a video game. The developers did a smart thing and chose some classic segments of the show to reference for some parts, while also managing to change up the environments enough to keep even veteran Simpsons fans grinning with the references. David Silverman’s “Land of Chocolate” sequence is a classic of the show’s early days and was a perfect choice to re-enact in HD to show off how far cel shading had come by 2007.
From a visual perspective, The Simpsons Game truly feels like something that comes as close as anything could to replicating the true look of the show. The 3D interpretations of the world and its citizens in games like Hit and Run and Road Rage were great, but still felt odd compared to how they could look with cel shading. Thankfully, the cel shading alongside good animation work does help make this look the part of the TV show, but doesn’t quite put the puzzle pieces together to make it feel like a peak-era episode of the series.
From a writing perspective, Hit and Run was funnier, while this game looks the part better than just about anything else. The core action is a mix of three-hit combos, jumping, shooting and puzzle-solving with interesting premises uses to string things together. Lisa’s love of environmentalism leads to hear beating up a slew of loggers, while Bart’s love of wanton destruction leads him to taking out the school bullies in the museum before Homer can go on a food-eating rampage and not only eat food, but beat people up in the process. The Simpsons Game does what it can to keep environments fresh, which is nice, but doesn’t do enough to keep the gameplay loop from getting stale.
The story itself is a bit goofier than a lot of of the show’s plots, and the action only gets some real variety when puzzles hit the latter-half of the of the adventure. Otherwise, the player has straightforward tasks to accomplish, mock-achievements to unlock many years before that became a regular thing, and wonky gameplay to both enjoy and be frustrated by. The platforming is janky due to the camera fighting the player and shadows not always being in the best location to judge distance. Close-range combat is normally fine unless the camera gets weirded out by too many enemies being on-screen at once, and the between-level hub area is fun, but feels half-baked too.
The hub area has people moving and saying a few lines, but no cars moving around and no real sense of life to it. In Hit and Run and Road Rage, people were moving around and there were a lot of cars active on the streets — making the virtual world of Springfield feel more like a lived-in place. The world here feels like people living in a model city going through the motions – it just looks odd. The environments themselves are modeled nicely though and do feel authentic to the show, which counts for a lot. The voice cast also works well in the game, with the series regulars putting in solid work and Dan Castelanetta and Nancy Cartwright shining with their performances as Homer and Bart, alongside a myriad of other characters for each.
The Simpsons Road Rage Vs Hit And Run Walkthrough
The Simpsons Game is in some regards the boldest story attempted yet in the franchise’s gaming history and yet also one of its weakest due to its reliance on meta-humor. It tends to age worse than more traditional types of humor and that holds true here. This game is fourteen years old and yet somehow feels more dated than games like Hit and Run that do what they can to showcase the show’s mid-’90s prime and wind up with more timeless jokes thrown throughout its narrative and larger hub world. It’s a good-looking game, but one that does fall short gameplay-wise when compared to other heavy-hitters like Road Rage and Hit and Run. It’s a shame the series hasn’t seen another big console game since this, because something like a remaster or cel-shaded version of either Road Rage or Hit and Run would do well, but the legal hurdles needed to make those kinds of games happen are likely impossible.